using MiniJeuxFinal.Games; namespace MiniJeuxFinal.Ui { public class GameRunnerConsole { private readonly IGame _game; public GameRunnerConsole(IGame game) { _game = game; SetupEvents(); } private void SetupEvents() { _game.TurnStarted += OnTurnStarted; _game.TurnEnded += OnTurnEnded; _game.GameEnded += OnGameEnded; } private void OnTurnStarted(object? sender, (string playerChoice, string computerChoice) e) { Console.WriteLine($"Tu joues : {e.playerChoice}"); Console.WriteLine($"L'ordinateur joue : {e.computerChoice}"); } private void OnTurnEnded(object? sender, (IPlayer? winner, IPlayer[] players) e) { Thread.Sleep(2000); Console.Clear(); if (e.winner == null) Console.WriteLine("Égalité !"); else Console.WriteLine($"{e.winner.Name} gagne la manche"); Console.WriteLine(); Console.WriteLine($"Score : {e.players[0]} - {e.players[1]}"); Console.WriteLine(); } private void OnGameEnded(object? sender, (IPlayer winner, IPlayer[] players) e) { Console.WriteLine($"{e.winner.Name} A GAGNÉ ! 🎉🎉🎉"); var loser = e.players.First(p => p.Name != e.winner.Name); Console.WriteLine($"Score final : {e.winner.Score} - {loser.Score}"); } public void Run() { Console.WriteLine(_game.Name); Console.WriteLine(); _game.Start(); } } }