Ajout d'une correction possible

This commit is contained in:
Grizouille
2025-12-12 09:10:08 +01:00
parent 6e2c554af9
commit 7cec5696dc
28 changed files with 828 additions and 0 deletions

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namespace MiniJeuxFinal.Games.PierrePapierCiseaux.Actions
{
public interface IActionPpc : IAction
{
bool ToWin(IActionPpc other);
}
}

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namespace MiniJeuxFinal.Games.PierrePapierCiseaux.Actions
{
public class PaperAction : IActionPpc
{
public string Name => "Papier";
public bool ToWin(IActionPpc other)
{
return other is not ScissorsAction;
}
}
}

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namespace MiniJeuxFinal.Games.PierrePapierCiseaux.Actions
{
public class ScissorsAction : IActionPpc
{
public string Name => "Ciseaux";
public bool ToWin(IActionPpc other)
{
return other is not StoneAction;
}
}
}

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namespace MiniJeuxFinal.Games.PierrePapierCiseaux.Actions
{
public class StoneAction : IActionPpc
{
public string Name => "Pierre";
public bool ToWin(IActionPpc other)
{
return other is not PaperAction;
}
}
}

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using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
namespace MiniJeuxFinal.Games.PierrePapierCiseaux.Factories
{
public interface IActionPpcFactory
{
IActionPpc GetAction(IList<IActionPpc> action);
}
}

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using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
using MiniJeuxFinal.Wrappers;
namespace MiniJeuxFinal.Games.PierrePapierCiseaux.Factories
{
public class InputActionFactory : IActionPpcFactory
{
private readonly IConsole _console;
public InputActionFactory(IConsole console)
{
_console = console;
}
public IActionPpc GetAction(IList<IActionPpc> action)
{
_console.WriteLine("Choisis (pierre, papier, ciseaux) : ");
for (int i = 0; i < action.Count; i++)
Console.WriteLine($"{i}: {action[i].Name}");
var result = _console.ReadLine();
if (!int.TryParse(result, out var shootId) || shootId >= action.Count)
{
_console.WriteLine("❌ Choix invalide !");
return GetAction(action);
}
return action[shootId];
}
}
}

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using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
namespace MiniJeuxFinal.Games.PierrePapierCiseaux.Factories
{
public class RandomActionFactory : IActionPpcFactory
{
private static Random rnd = new Random();
public IActionPpc GetAction(IList<IActionPpc> action)
{
int n = rnd.Next(action.Count);
return action[n];
}
}
}

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using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Factories;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Players;
using MiniJeuxFinal.Wrappers;
namespace MiniJeuxFinal.Games.PierrePapierCiseaux
{
internal class PierrePapierCiseauxGame : IGame
{
public string Name => "Jeu du Pierre, Papier, Ciseaux 🧱 📄 ✂️";
private readonly int _totalRounds;
private readonly string _playerName;
public event EventHandler<(IPlayer winner, IPlayer[] players)>? GameEnded;
public event EventHandler<(IPlayer? winner, IPlayer[] players)>? TurnEnded;
public event EventHandler<(string playerChoice, string computerChoice)>? TurnStarted;
public PierrePapierCiseauxGame(int totalRound, string playerName)
{
_totalRounds = totalRound;
_playerName = playerName;
}
public void Start()
{
IAction[] lstActions = [new StoneAction(), new PaperAction(), new ScissorsAction()];
var player = new PlayerPpc(_playerName, new InputActionFactory(new ConsoleService()));
player.AddAction(lstActions);
var computer = new PlayerPpc("Ordi", new RandomActionFactory());
computer.AddAction(lstActions);
while (player.Score < _totalRounds && computer.Score < _totalRounds)
{
var actionPLayer = (IActionPpc)player.Play();
var actionComputer = (IActionPpc)computer.Play();
TurnStarted?.Invoke(this, (actionPLayer.Name, actionComputer.Name));
if (actionPLayer.ToWin(actionComputer))
player.IncrementScore();
else if (actionComputer.ToWin(actionPLayer))
computer.IncrementScore();
else
{
TurnEnded?.Invoke(this, (null, [player, computer]));
continue;
}
TurnEnded?.Invoke(this, (actionPLayer.ToWin(actionComputer) ? player : computer, [player, computer]));
}
GameEnded?.Invoke(this, (player.Score > computer.Score ? player : computer, [player, computer]));
}
}
}

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using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Factories;
namespace MiniJeuxFinal.Games.PierrePapierCiseaux.Players
{
public class PlayerPpc : IPlayer
{
private readonly List<IActionPpc> _actions = [];
private readonly IActionPpcFactory _actionPpcFactory;
public PlayerPpc(string name, IActionPpcFactory actionPpcFactory)
{
Name = name;
_actionPpcFactory = actionPpcFactory;
}
public string Name { get; }
public int Score { get; private set; }
public void AddAction(params IAction[] action)
{
_actions.AddRange(action.Cast<IActionPpc>());
}
public void IncrementScore()
{
Score++;
}
public IAction Play()
{
if (!_actions.Any())
throw new InvalidOperationException("You don't have a action");
return _actionPpcFactory.GetAction(_actions);
}
public override string ToString()
{
return $"{Name}: {Score}";
}
}
}