Initial commit
This commit is contained in:
4
.gitignore
vendored
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4
.gitignore
vendored
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@@ -0,0 +1,4 @@
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bin/
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obj/
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.vscode
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.vs
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||||||
10
MiniJeuBourin/MiniJeuBourin.csproj
Normal file
10
MiniJeuBourin/MiniJeuBourin.csproj
Normal file
@@ -0,0 +1,10 @@
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|||||||
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<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
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||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
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||||||
|
</PropertyGroup>
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||||||
|
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||||||
|
</Project>
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||||||
34
MiniJeuBourin/MiniJeuBourin.sln
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34
MiniJeuBourin/MiniJeuBourin.sln
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@@ -0,0 +1,34 @@
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|||||||
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||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
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||||||
|
VisualStudioVersion = 17.0.31903.59
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||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MiniJeuBourin", ".\MiniJeuBourin.csproj", "{7FD7F388-4E91-40A3-AF53-B91F6186B604}"
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||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
|
Debug|Any CPU = Debug|Any CPU
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||||||
|
Debug|x64 = Debug|x64
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||||||
|
Debug|x86 = Debug|x86
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||||||
|
Release|Any CPU = Release|Any CPU
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||||||
|
Release|x64 = Release|x64
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||||||
|
Release|x86 = Release|x86
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||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{7FD7F388-4E91-40A3-AF53-B91F6186B604}.Release|x86.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
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||||||
|
HideSolutionNode = FALSE
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||||||
|
EndGlobalSection
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||||||
|
EndGlobal
|
||||||
70
MiniJeuBourin/Program.cs
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70
MiniJeuBourin/Program.cs
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// See https://aka.ms/new-console-template for more information
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using System;
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using System.Runtime.CompilerServices;
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class Program()
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{
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private static Dictionary<string, int> _scores;
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public static void Main()
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{
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|
Console.WriteLine("Bienvenue dans ");
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|
Console.WriteLine("✊✋✌️ Pierre-Papier-Ciseaux !");
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|
Console.WriteLine("Premier à 3 points gagne !");
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PierrePapierCiseaux();
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// Résultat final
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Console.WriteLine($"\n{(_scores["joueur"] == 3 ? "🎉 TU AS GAGNÉ !" : "😢 L\'ordinateur a gagné...")}");
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Console.WriteLine($"Score final : {_scores["joueur"]} - {_scores["ordi"]}");
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|
}
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|
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|
private static void PierrePapierCiseaux()
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|
{
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var random = new Random();
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var choix_possibles = new[] { "pierre", "papier", "ciseaux" };
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_scores = new Dictionary<string, int>()
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|
{
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{"joueur", 0},
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|
{"ordi", 0}
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|
};
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|
while (_scores["joueur"] < 3 && _scores["ordi"] < 3)
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{
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Console.WriteLine($"\nScore : Toi {_scores["joueur"]} - {_scores["ordi"]} Ordinateur");
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|
Console.WriteLine("Choisis (pierre, papier, ciseaux) : ");
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|
var joueur = Console.ReadLine().ToLower();
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|
if (!choix_possibles.Contains(joueur))
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|
{
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Console.WriteLine("❌ Choix invalide !");
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continue;
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|
}
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var ordi = random.GetItems(choix_possibles, 1).FirstOrDefault();
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Console.WriteLine($"🤖 L'ordinateur a choisi : {ordi}");
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// Déterminer le gagnant
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if (joueur == ordi)
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{
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Console.WriteLine("✨ Égalité !");
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}
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else if ((joueur == "pierre" && ordi == "ciseaux") ||
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(joueur == "papier" && ordi == "pierre") ||
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(joueur == "ciseaux" && ordi == "papier"))
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{
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Console.WriteLine("✅ Tu gagnes cette manche !");
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_scores["joueur"] += 1;
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}
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else
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|
{
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Console.WriteLine("❌ L'ordinateur gagne cette manche !");
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_scores["ordi"] += 1;
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}
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|
}
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||||||
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}
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}
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53
MiniJeux/MiniJeux.sln
Normal file
53
MiniJeux/MiniJeux.sln
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
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||||||
|
VisualStudioVersion = 17.0.31903.59
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MiniJeux", "MiniJeux\MiniJeux.csproj", "{5BA674C8-192C-47C8-8F50-F9F17A762B2C}"
|
||||||
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{0AB3BF05-4346-4AA6-1389-037BE0695223}"
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||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MiniJeux.Test", "Tests\MiniJeux.Test\MiniJeux.Test.csproj", "{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}"
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||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
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||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
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||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{5BA674C8-192C-47C8-8F50-F9F17A762B2C}.Release|x86.Build.0 = Release|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC}.Release|x86.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(NestedProjects) = preSolution
|
||||||
|
{09AF8FA9-D62B-45DB-AC87-0BAE32811EAC} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
10
MiniJeux/MiniJeux/MiniJeux.csproj
Normal file
10
MiniJeux/MiniJeux/MiniJeux.csproj
Normal file
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|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
87
MiniJeux/MiniJeux/Pendu.cs
Normal file
87
MiniJeux/MiniJeux/Pendu.cs
Normal file
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|
using System;
|
||||||
|
|
||||||
|
public class Pendu
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||||||
|
{
|
||||||
|
public Pendu()
|
||||||
|
{
|
||||||
|
Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
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||||||
|
string[] mots = { "ordinateur", "programmation", "developpement", "algorithmie", "variable" };
|
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|
Random random = new Random();
|
||||||
|
string motSecret = mots[random.Next(0, mots.Length)];
|
||||||
|
|
||||||
|
char[] lettresTrouvees = new char[motSecret.Length];
|
||||||
|
for (int i = 0; i < lettresTrouvees.Length; i++)
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||||||
|
{
|
||||||
|
lettresTrouvees[i] = '_';
|
||||||
|
}
|
||||||
|
|
||||||
|
int vies = 7;
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||||||
|
bool motComplet = false;
|
||||||
|
|
||||||
|
Console.WriteLine("=== JEU DU PENDU ===");
|
||||||
|
Console.WriteLine($"Le mot a {motSecret.Length} lettres");
|
||||||
|
|
||||||
|
while (vies > 0 && !motComplet)
|
||||||
|
{
|
||||||
|
// Afficher l'état actuel
|
||||||
|
Console.WriteLine($"\nVies restantes : {vies}");
|
||||||
|
Console.WriteLine("Mot : " + string.Join(" ", lettresTrouvees));
|
||||||
|
|
||||||
|
// Demander une lettre
|
||||||
|
Console.Write("Propose une lettre : ");
|
||||||
|
var infoLettre = Console.ReadLine();//.KeyChar;
|
||||||
|
|
||||||
|
var lettre = infoLettre[0];
|
||||||
|
|
||||||
|
// Vérifier si la lettre est dans le mot
|
||||||
|
bool lettreTrouvee = false;
|
||||||
|
for (int i = 0; i < motSecret.Length; i++)
|
||||||
|
{
|
||||||
|
if (motSecret[i] == lettre)
|
||||||
|
{
|
||||||
|
lettresTrouvees[i] = lettre;
|
||||||
|
lettreTrouvee = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!lettreTrouvee)
|
||||||
|
{
|
||||||
|
vies--;
|
||||||
|
Console.WriteLine($"❌ La lettre '{lettre}' n'est pas dans le mot.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine($"✅ Bonne lettre !");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vérifier si le mot est complet
|
||||||
|
motComplet = true;
|
||||||
|
foreach (char c in lettresTrouvees)
|
||||||
|
{
|
||||||
|
if (c == '_')
|
||||||
|
{
|
||||||
|
motComplet = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Résultat final
|
||||||
|
if (motComplet)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"\n🎉 FÉLICITATIONS ! Tu as trouvé le mot : {motSecret}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine($"\n💀 PERDU ! Le mot était : {motSecret}");
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine("\nAppuyez sur une touche pour quitter...");
|
||||||
|
Console.ReadLine();
|
||||||
|
}
|
||||||
|
}
|
||||||
64
MiniJeux/MiniJeux/Ppc.cs
Normal file
64
MiniJeux/MiniJeux/Ppc.cs
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
public class Ppc
|
||||||
|
{
|
||||||
|
private static readonly Dictionary<string, int> Scores = new Dictionary<string, int>()
|
||||||
|
{
|
||||||
|
{"joueur", 0},
|
||||||
|
{"ordi", 0}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public Ppc()
|
||||||
|
{
|
||||||
|
Console.WriteLine("Bienvenue dans ");
|
||||||
|
Console.WriteLine("✊✋✌️ Pierre-Papier-Ciseaux !");
|
||||||
|
Console.WriteLine("Premier à 3 points gagne !");
|
||||||
|
Start();
|
||||||
|
// Résultat final
|
||||||
|
Console.WriteLine($"\n{(Scores["joueur"] == 3 ? "🎉 TU AS GAGNÉ !" : "😢 L\'ordinateur a gagné...")}");
|
||||||
|
Console.WriteLine($"Score final : {Scores["joueur"]} - {Scores["ordi"]}");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private static void Start()
|
||||||
|
{
|
||||||
|
var random = new Random();
|
||||||
|
var choix_possibles = new[] { "pierre", "papier", "ciseaux" };
|
||||||
|
|
||||||
|
while (Scores["joueur"] < 3 && Scores["ordi"] < 3)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"\nScore : Toi {Scores["joueur"]} - {Scores["ordi"]} Ordinateur");
|
||||||
|
Console.WriteLine("Choisis (pierre, papier, ciseaux) : ");
|
||||||
|
var joueur = Console.ReadLine();
|
||||||
|
|
||||||
|
if (!choix_possibles.Contains(joueur?.ToLower()))
|
||||||
|
{
|
||||||
|
Console.WriteLine("❌ Choix invalide !");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
var ordi = random.GetItems(choix_possibles, 1).FirstOrDefault();
|
||||||
|
Console.WriteLine($"🤖 L'ordinateur a choisi : {ordi}");
|
||||||
|
|
||||||
|
// Déterminer le gagnant
|
||||||
|
if (joueur == ordi)
|
||||||
|
{
|
||||||
|
Console.WriteLine("✨ Égalité !");
|
||||||
|
}
|
||||||
|
else if ((joueur == "pierre" && ordi == "ciseaux") ||
|
||||||
|
(joueur == "papier" && ordi == "pierre") ||
|
||||||
|
(joueur == "ciseaux" && ordi == "papier"))
|
||||||
|
{
|
||||||
|
Console.WriteLine("✅ Tu gagnes cette manche !");
|
||||||
|
Scores["joueur"] += 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine("❌ L'ordinateur gagne cette manche !");
|
||||||
|
Scores["ordi"] += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
70
MiniJeux/MiniJeux/Program.cs
Normal file
70
MiniJeux/MiniJeux/Program.cs
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
class Program()
|
||||||
|
{
|
||||||
|
private static readonly Dictionary<string, int> Scores = new Dictionary<string, int>()
|
||||||
|
{
|
||||||
|
{"joueur", 0},
|
||||||
|
{"ordi", 0}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public static void Main()
|
||||||
|
{
|
||||||
|
// new Ppc();
|
||||||
|
new Pendu();
|
||||||
|
// Console.WriteLine("Bienvenue dans ");
|
||||||
|
// Console.WriteLine("✊✋✌️ Pierre-Papier-Ciseaux !");
|
||||||
|
// Console.WriteLine("Premier à 3 points gagne !");
|
||||||
|
// PierrePapierCiseaux();
|
||||||
|
|
||||||
|
// // Résultat final
|
||||||
|
// Console.WriteLine($"\n{(Scores["joueur"] == 3 ? "🎉 TU AS GAGNÉ !" : "😢 L\'ordinateur a gagné...")}");
|
||||||
|
// Console.WriteLine($"Score final : {Scores["joueur"]} - {Scores["ordi"]}");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private static void PierrePapierCiseaux()
|
||||||
|
{
|
||||||
|
var random = new Random();
|
||||||
|
var choix_possibles = new[] { "pierre", "papier", "ciseaux" };
|
||||||
|
|
||||||
|
while (Scores["joueur"] < 3 && Scores["ordi"] < 3)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"\nScore : Toi {Scores["joueur"]} - {Scores["ordi"]} Ordinateur");
|
||||||
|
Console.WriteLine("Choisis (pierre, papier, ciseaux) : ");
|
||||||
|
var joueur = Console.ReadLine();
|
||||||
|
|
||||||
|
if (!choix_possibles.Contains(joueur?.ToLower()))
|
||||||
|
{
|
||||||
|
Console.WriteLine("❌ Choix invalide !");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
var ordi = random.GetItems(choix_possibles, 1).FirstOrDefault();
|
||||||
|
Console.WriteLine($"🤖 L'ordinateur a choisi : {ordi}");
|
||||||
|
|
||||||
|
// Déterminer le gagnant
|
||||||
|
if (joueur == ordi)
|
||||||
|
{
|
||||||
|
Console.WriteLine("✨ Égalité !");
|
||||||
|
}
|
||||||
|
else if ((joueur == "pierre" && ordi == "ciseaux") ||
|
||||||
|
(joueur == "papier" && ordi == "pierre") ||
|
||||||
|
(joueur == "ciseaux" && ordi == "papier"))
|
||||||
|
{
|
||||||
|
Console.WriteLine("✅ Tu gagnes cette manche !");
|
||||||
|
Scores["joueur"] += 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine("❌ L'ordinateur gagne cette manche !");
|
||||||
|
Scores["ordi"] += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
25
MiniJeux/Tests/MiniJeux.Test/MiniJeux.Test.csproj
Normal file
25
MiniJeux/Tests/MiniJeux.Test/MiniJeux.Test.csproj
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<IsPackable>false</IsPackable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="coverlet.collector" Version="6.0.2" />
|
||||||
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||||
|
<PackageReference Include="xunit" Version="2.9.2" />
|
||||||
|
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\..\MiniJeux\MiniJeux.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Using Include="Xunit" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
10
MiniJeux/Tests/MiniJeux.Test/PpcTest.cs
Normal file
10
MiniJeux/Tests/MiniJeux.Test/PpcTest.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
namespace MiniJeux.Test;
|
||||||
|
|
||||||
|
public class PpcTest
|
||||||
|
{
|
||||||
|
[Fact]
|
||||||
|
public void Test1()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
17
readme.md
Normal file
17
readme.md
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
# Découverte du Developpement
|
||||||
|
|
||||||
|
1. Explication d un mini jeu "pierre, feuille, ciseaux"
|
||||||
|
2. Modification du mini jeu pour y intégrer des concepts de développement (refactoring, des tests (on va trouvé des bugs !) , des interfaces, des injections de dépendance, classe).
|
||||||
|
3. Ajout d un mini jeu "le pendu" (si il nous reste du temps)
|
||||||
|
|
||||||
|
|
||||||
|
# Prérequis
|
||||||
|
|
||||||
|
`Fonctionne sur Win, unix, Mac`
|
||||||
|
|
||||||
|
* [GitBash](https://git-scm.com/install/)
|
||||||
|
* [VsCode](https://code.visualstudio.com/download)
|
||||||
|
* [Sdk .net](https://dotnet.microsoft.com/fr-fr/download/dotnet/10.0)
|
||||||
|
* Les Extensions C#
|
||||||
|
* [.NET Install Tool](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.vscode-dotnet-runtime)
|
||||||
|
* [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp)
|
||||||
Reference in New Issue
Block a user