Files
DecouverteDev/Correction/Tests/MiniJeuxFinal.Test/Games/PierrePapierCiseaux/PierrePapierCiseauxGameTests.cs
2025-12-13 17:06:40 +01:00

222 lines
7.3 KiB
C#

using FakeItEasy;
using MiniJeuxFinal.Games;
using MiniJeuxFinal.Games.PierrePapierCiseaux;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
using NFluent;
using System.Reflection;
namespace MiniJeuxFinal.Test.Games.PierrePapierCiseaux
{
public class PierrePapierCiseauxGameTests
{
private readonly IPlayer _fakePlayer;
private readonly IPlayer _fakeComputer;
private readonly PierrePapierCiseauxGame _target;
public PierrePapierCiseauxGameTests()
{
_fakePlayer = A.Fake<IPlayer>();
_fakeComputer = A.Fake<IPlayer>();
_target = new PierrePapierCiseauxGame(totalRound: 3, _fakePlayer, _fakeComputer);
}
[Fact]
public void Name_Should_Return_Correct_Game_Name()
{
Check.That(_target.Name).IsEqualTo("Jeu du Pierre, Papier, Ciseaux 🧱 📄 ✂️");
}
[Fact]
public void Constructor_Should_Set_Properties_Correctly()
{
const int totalRounds = 5;
var player = A.Fake<IPlayer>();
var computer = A.Fake<IPlayer>();
var game = new PierrePapierCiseauxGame(totalRounds, player, computer);
Check.That(game).IsNotNull();
}
[Fact]
public void Start_Should_End_Game_When_Computer_Reaches_TotalRounds()
{
A.CallTo(() => _fakePlayer.Score).Returns(0);
A.CallTo(() => _fakeComputer.Score).ReturnsNextFromSequence(0, 1, 2, 3); // Atteint 3
var fakePlayerAction = A.Fake<IActionPpc>();
var fakeComputerAction = A.Fake<IActionPpc>();
A.CallTo(() => fakePlayerAction.ToWin(fakeComputerAction)).Returns(false);
A.CallTo(() => fakeComputerAction.ToWin(fakePlayerAction)).Returns(true);
A.CallTo(() => _fakePlayer.Play()).Returns(fakePlayerAction);
A.CallTo(() => _fakeComputer.Play()).Returns(fakeComputerAction);
IPlayer? capturedWinner = null;
_target.GameEnded += (sender, args) => capturedWinner = args.winner;
_target.Start();
Check.That(capturedWinner).IsEqualTo(_fakeComputer);
}
[Theory]
[InlineData(true, false, true)] // Joueur gagne
[InlineData(false, true, false)] // Ordinateur gagne
[InlineData(false, false, null)] // Égalité (les deux faux)
public void Play_Should_Return_Correct_Winner(bool playerWins,
bool computerWins,
bool? expectedPlayerWins)
{
var fakePlayerAction = A.Fake<IActionPpc>();
var fakeComputerAction = A.Fake<IActionPpc>();
A.CallTo(() => fakePlayerAction.Name).Returns("Pierre");
A.CallTo(() => fakeComputerAction.Name).Returns("Ciseaux");
A.CallTo(() => fakePlayerAction.ToWin(fakeComputerAction)).Returns(playerWins);
A.CallTo(() => fakeComputerAction.ToWin(fakePlayerAction)).Returns(computerWins);
A.CallTo(() => _fakePlayer.Play()).Returns(fakePlayerAction);
A.CallTo(() => _fakeComputer.Play()).Returns(fakeComputerAction);
(string, string)? capturedChoices = null;
_target.TurnStarted += (sender, args) => capturedChoices = args;
// Act - Appeler Play via réflexion car c'est privé
var playMethod = typeof(PierrePapierCiseauxGame)
.GetMethod("Play", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
var result = (IPlayer?)playMethod?.Invoke(_target, null);
Check.That(capturedChoices?.Item1).IsEqualTo("Pierre");
Check.That(capturedChoices?.Item2).IsEqualTo("Ciseaux");
if (expectedPlayerWins == true)
Check.That(result).IsEqualTo(_fakePlayer);
else if (expectedPlayerWins == false)
Check.That(result).IsEqualTo(_fakeComputer);
else
Check.That(result).IsNull();
}
[Fact]
public void Start_Should_Increment_Score_When_There_Is_A_Winner()
{
A.CallTo(() => _fakePlayer.Score).ReturnsNextFromSequence(0, 1, 2); // S'arrête à 2
A.CallTo(() => _fakeComputer.Score).Returns(0);
var fakePlayerAction = A.Fake<IActionPpc>();
var fakeComputerAction = A.Fake<IActionPpc>();
A.CallTo(() => fakePlayerAction.ToWin(fakeComputerAction)).Returns(true);
A.CallTo(() => fakeComputerAction.ToWin(fakePlayerAction)).Returns(false);
A.CallTo(() => _fakePlayer.Play()).Returns(fakePlayerAction);
A.CallTo(() => _fakeComputer.Play()).Returns(fakeComputerAction);
IPlayer? turnWinner = null;
_target.TurnEnded += (sender, args) => turnWinner = args.winner;
A.CallTo(() => _fakePlayer.Score).Returns(0);
A.CallTo(() => _fakeComputer.Score).Returns(0);
A.CallTo(() => _fakePlayer.IncrementScore())
.Invokes(() => A.CallTo(() => _fakePlayer.Score).Returns(1));
// Exécuter un seul tour
var playMethod = typeof(PierrePapierCiseauxGame)
.GetMethod("Play", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
var winner = (IPlayer?)playMethod?.Invoke(_target, null);
if (winner != null)
winner.IncrementScore();
Check.That(winner).IsEqualTo(_fakePlayer);
A.CallTo(() => _fakePlayer.IncrementScore()).MustHaveHappenedOnceExactly();
}
[Fact]
public void Start_Should_Not_Increment_Score_On_Draw()
{
var fakePlayerAction = A.Fake<IActionPpc>();
var fakeComputerAction = A.Fake<IActionPpc>();
// Égalité : les deux retournent false
A.CallTo(() => fakePlayerAction.ToWin(fakeComputerAction)).Returns(false);
A.CallTo(() => fakeComputerAction.ToWin(fakePlayerAction)).Returns(false);
A.CallTo(() => _fakePlayer.Play()).Returns(fakePlayerAction);
A.CallTo(() => _fakeComputer.Play()).Returns(fakeComputerAction);
var playMethod = typeof(PierrePapierCiseauxGame)
.GetMethod("Play", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
var winner = (IPlayer?)playMethod?.Invoke(_target, null);
Check.That(winner).IsNull();
A.CallTo(() => _fakePlayer.IncrementScore()).MustNotHaveHappened();
A.CallTo(() => _fakeComputer.IncrementScore()).MustNotHaveHappened();
}
[Fact]
public void Start_Should_Raise_TurnEnded_After_Each_Round()
{
A.CallTo(() => _fakePlayer.Score).ReturnsNextFromSequence(0, 1, 2, 3); // 3 tours
A.CallTo(() => _fakeComputer.Score).Returns(0);
var fakeAction = A.Fake<IActionPpc>();
A.CallTo(() => fakeAction.ToWin(A<IActionPpc>._)).Returns(true); // Joueur gagne toujours
A.CallTo(() => _fakePlayer.Play()).Returns(fakeAction);
A.CallTo(() => _fakeComputer.Play()).Returns(fakeAction);
var turnEndedCount = 0;
_target.TurnEnded += (sender, args) => turnEndedCount++;
_target.Start();
Check.That(turnEndedCount).IsEqualTo(3);
}
[Fact]
public void Start_Should_Raise_TurnStarted_Before_Each_Round()
{
A.CallTo(() => _fakePlayer.Score).ReturnsNextFromSequence(0, 1, 2, 3);
A.CallTo(() => _fakeComputer.Score).Returns(0);
var fakeAction = A.Fake<IActionPpc>();
A.CallTo(() => fakeAction.Name).Returns("TestAction");
A.CallTo(() => _fakePlayer.Play()).Returns(fakeAction);
A.CallTo(() => _fakeComputer.Play()).Returns(fakeAction);
var turnStartedCount = 0;
_target.TurnStarted += (sender, args) => turnStartedCount++;
_target.Start();
Check.That(turnStartedCount).IsEqualTo(3);
}
[Fact]
public void Play_Should_Throw_When_Action_Is_Not_IActionPpc()
{
var invalidAction = A.Fake<IAction>(); // Pas IActionPpc
A.CallTo(() => _fakePlayer.Play()).Returns(invalidAction);
A.CallTo(() => _fakeComputer.Play()).Returns(A.Fake<IActionPpc>());
var playMethod = typeof(PierrePapierCiseauxGame)
.GetMethod("Play", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
Check.ThatCode(() => playMethod?.Invoke(_target, null))
.Throws<TargetInvocationException>();
}
}
}