Refacto
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@@ -0,0 +1,28 @@
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using MiniJeuxFinal.Games;
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using MiniJeuxFinal.Games.PierrePapierCiseaux;
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using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
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using MiniJeuxFinal.Games.PierrePapierCiseaux.Factories;
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using MiniJeuxFinal.Games.PierrePapierCiseaux.Players;
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using MiniJeuxFinal.Wrappers;
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namespace MiniJeuxFinal.GameFactory
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{
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public static class PierrePapierCiseauxGameFactory
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{
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public static PierrePapierCiseauxGame CreateGame()
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{
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var consoleService = new ConsoleService();
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consoleService.WriteLine("Entrer votre nom de joueur:");
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var userName = consoleService.ReadLine();
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consoleService.WriteLine("Entrer le nombre de round:");
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var roundNumber = consoleService.ReadLine();
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var player = new PlayerPpc(userName, new InputActionFactory(new ConsoleService()));
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var computer = new PlayerPpc("Ordi", new RandomActionFactory());
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IAction[] lstActions = [new StoneAction(), new PaperAction(), new ScissorsAction()];
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player.AddAction(lstActions);
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computer.AddAction(lstActions);
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return new PierrePapierCiseauxGame(int.Parse(roundNumber), player, computer);
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}
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}
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}
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@@ -1,46 +1,11 @@
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using MiniJeuxFinal.Games;
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using MiniJeuxFinal.Games.PierrePapierCiseaux;
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using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
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using MiniJeuxFinal.Games.PierrePapierCiseaux.Factories;
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using MiniJeuxFinal.Games.PierrePapierCiseaux.Players;
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using MiniJeuxFinal.Wrappers;
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using MiniJeuxFinal.GameFactory;
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using MiniJeuxFinal.Ui;
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class Program()
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{
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public static void Main()
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{
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Console.WriteLine("Entrer votre nom de joueur:");
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var userName = Console.ReadLine();
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var player = new PlayerPpc(userName, new InputActionFactory(new ConsoleService()));
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var computer = new PlayerPpc("Ordi", new RandomActionFactory());
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IAction[] lstActions = [new StoneAction(), new PaperAction(), new ScissorsAction()];
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player.AddAction(lstActions);
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computer.AddAction(lstActions);
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var game = new PierrePapierCiseauxGame(3, player, computer);
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game.TurnStarted += (sender, tuple) =>
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{
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Console.WriteLine($"Tu joues : {tuple.playerChoice}");
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Console.WriteLine($"L’ordinateur joue : {tuple.computerChoice}");
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};
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game.TurnEnded += (sender, result) =>
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{
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Thread.Sleep(2000);
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Console.Clear();
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if (result.winner == null)
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Console.WriteLine($"Egalitée !");
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else
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Console.WriteLine($"{result.winner.Name} gagne la manche");
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Console.WriteLine();
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Console.WriteLine($"Score : {result.players[0]} - {result.players[1]}");
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Console.WriteLine();
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};
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game.GameEnded += (sender, result) =>
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{
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Console.WriteLine($"{result.winner.Name} AS GAGNÉ ! 🎉🎉🎉");
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Console.WriteLine($"Score final : {result.winner.Score} - {result.players.FirstOrDefault(_ => _.Name != result.winner.Name)?.Score}");
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};
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Console.WriteLine(game.Name);
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Console.WriteLine();
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game.Start();
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var runner = new GameRunnerConsole(PierrePapierCiseauxGameFactory.CreateGame());
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runner.Run();
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}
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}
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57
Correction/MiniJeuxFinal/Ui/GameRunnerConsole.cs
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57
Correction/MiniJeuxFinal/Ui/GameRunnerConsole.cs
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@@ -0,0 +1,57 @@
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using MiniJeuxFinal.Games;
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namespace MiniJeuxFinal.Ui
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{
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public class GameRunnerConsole
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{
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private readonly IGame _game;
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public GameRunnerConsole(IGame game)
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{
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_game = game;
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SetupEvents();
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}
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private void SetupEvents()
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{
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_game.TurnStarted += OnTurnStarted;
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_game.TurnEnded += OnTurnEnded;
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_game.GameEnded += OnGameEnded;
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}
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private void OnTurnStarted(object? sender, (string playerChoice, string computerChoice) e)
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{
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Console.WriteLine($"Tu joues : {e.playerChoice}");
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Console.WriteLine($"L'ordinateur joue : {e.computerChoice}");
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}
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private void OnTurnEnded(object? sender, (IPlayer? winner, IPlayer[] players) e)
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{
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Thread.Sleep(2000);
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Console.Clear();
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if (e.winner == null)
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Console.WriteLine("Égalité !");
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else
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Console.WriteLine($"{e.winner.Name} gagne la manche");
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Console.WriteLine();
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Console.WriteLine($"Score : {e.players[0]} - {e.players[1]}");
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Console.WriteLine();
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}
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private void OnGameEnded(object? sender, (IPlayer winner, IPlayer[] players) e)
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{
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Console.WriteLine($"{e.winner.Name} A GAGNÉ ! 🎉🎉🎉");
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var loser = e.players.First(p => p.Name != e.winner.Name);
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Console.WriteLine($"Score final : {e.winner.Score} - {loser.Score}");
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}
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public void Run()
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{
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Console.WriteLine(_game.Name);
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Console.WriteLine();
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_game.Start();
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}
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}
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}
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