This commit is contained in:
Grizouille
2025-12-13 09:33:16 +01:00
parent 2bbd8a35df
commit 1001fc3420
3 changed files with 89 additions and 39 deletions

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using MiniJeuxFinal.Games;
using MiniJeuxFinal.Games.PierrePapierCiseaux;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Factories;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Players;
using MiniJeuxFinal.Wrappers;
namespace MiniJeuxFinal.GameFactory
{
public static class PierrePapierCiseauxGameFactory
{
public static PierrePapierCiseauxGame CreateGame()
{
var consoleService = new ConsoleService();
consoleService.WriteLine("Entrer votre nom de joueur:");
var userName = consoleService.ReadLine();
consoleService.WriteLine("Entrer le nombre de round:");
var roundNumber = consoleService.ReadLine();
var player = new PlayerPpc(userName, new InputActionFactory(new ConsoleService()));
var computer = new PlayerPpc("Ordi", new RandomActionFactory());
IAction[] lstActions = [new StoneAction(), new PaperAction(), new ScissorsAction()];
player.AddAction(lstActions);
computer.AddAction(lstActions);
return new PierrePapierCiseauxGame(int.Parse(roundNumber), player, computer);
}
}
}

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@@ -1,46 +1,11 @@
using MiniJeuxFinal.Games;
using MiniJeuxFinal.Games.PierrePapierCiseaux;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Factories;
using MiniJeuxFinal.Games.PierrePapierCiseaux.Players;
using MiniJeuxFinal.Wrappers;
using MiniJeuxFinal.GameFactory;
using MiniJeuxFinal.Ui;
class Program()
{
public static void Main()
{
Console.WriteLine("Entrer votre nom de joueur:");
var userName = Console.ReadLine();
var player = new PlayerPpc(userName, new InputActionFactory(new ConsoleService()));
var computer = new PlayerPpc("Ordi", new RandomActionFactory());
IAction[] lstActions = [new StoneAction(), new PaperAction(), new ScissorsAction()];
player.AddAction(lstActions);
computer.AddAction(lstActions);
var game = new PierrePapierCiseauxGame(3, player, computer);
game.TurnStarted += (sender, tuple) =>
{
Console.WriteLine($"Tu joues : {tuple.playerChoice}");
Console.WriteLine($"Lordinateur joue : {tuple.computerChoice}");
};
game.TurnEnded += (sender, result) =>
{
Thread.Sleep(2000);
Console.Clear();
if (result.winner == null)
Console.WriteLine($"Egalitée !");
else
Console.WriteLine($"{result.winner.Name} gagne la manche");
Console.WriteLine();
Console.WriteLine($"Score : {result.players[0]} - {result.players[1]}");
Console.WriteLine();
};
game.GameEnded += (sender, result) =>
{
Console.WriteLine($"{result.winner.Name} AS GAGNÉ ! 🎉🎉🎉");
Console.WriteLine($"Score final : {result.winner.Score} - {result.players.FirstOrDefault(_ => _.Name != result.winner.Name)?.Score}");
};
Console.WriteLine(game.Name);
Console.WriteLine();
game.Start();
var runner = new GameRunnerConsole(PierrePapierCiseauxGameFactory.CreateGame());
runner.Run();
}
}

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using MiniJeuxFinal.Games;
namespace MiniJeuxFinal.Ui
{
public class GameRunnerConsole
{
private readonly IGame _game;
public GameRunnerConsole(IGame game)
{
_game = game;
SetupEvents();
}
private void SetupEvents()
{
_game.TurnStarted += OnTurnStarted;
_game.TurnEnded += OnTurnEnded;
_game.GameEnded += OnGameEnded;
}
private void OnTurnStarted(object? sender, (string playerChoice, string computerChoice) e)
{
Console.WriteLine($"Tu joues : {e.playerChoice}");
Console.WriteLine($"L'ordinateur joue : {e.computerChoice}");
}
private void OnTurnEnded(object? sender, (IPlayer? winner, IPlayer[] players) e)
{
Thread.Sleep(2000);
Console.Clear();
if (e.winner == null)
Console.WriteLine("Égalité !");
else
Console.WriteLine($"{e.winner.Name} gagne la manche");
Console.WriteLine();
Console.WriteLine($"Score : {e.players[0]} - {e.players[1]}");
Console.WriteLine();
}
private void OnGameEnded(object? sender, (IPlayer winner, IPlayer[] players) e)
{
Console.WriteLine($"{e.winner.Name} A GAGNÉ ! 🎉🎉🎉");
var loser = e.players.First(p => p.Name != e.winner.Name);
Console.WriteLine($"Score final : {e.winner.Score} - {loser.Score}");
}
public void Run()
{
Console.WriteLine(_game.Name);
Console.WriteLine();
_game.Start();
}
}
}