Refacto / Tests
This commit is contained in:
@@ -9,9 +9,8 @@ namespace MiniJeuxFinal.GameFactory
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{
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public static class PierrePapierCiseauxGameFactory
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{
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public static PierrePapierCiseauxGame CreateGame()
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public static PierrePapierCiseauxGame CreateGame(IConsole consoleService)
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{
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var consoleService = new ConsoleService();
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consoleService.WriteLine("Entrer votre nom de joueur:");
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var userName = consoleService.ReadLine();
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consoleService.WriteLine("Entrer le nombre de round:");
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@@ -51,7 +51,7 @@ namespace MiniJeuxFinal.Games.PierrePapierCiseaux
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var actionComputer = (IActionPpc)_computer.Play();
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TurnStarted?.Invoke(this, (actionPLayer.Name, actionComputer.Name));
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if (actionPLayer.ToWin(actionComputer) && actionComputer.ToWin(actionPLayer))
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if (actionPLayer.ToWin(actionComputer) == actionComputer.ToWin(actionPLayer))
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return null;
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if (actionPLayer.ToWin(actionComputer))
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@@ -1,11 +1,14 @@
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using MiniJeuxFinal.GameFactory;
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using MiniJeuxFinal.Ui;
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using MiniJeuxFinal.Wrappers;
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class Program()
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{
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public static void Main()
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{
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var runner = new GameRunnerConsole(PierrePapierCiseauxGameFactory.CreateGame());
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var consoleService = new ConsoleService();
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var game = PierrePapierCiseauxGameFactory.CreateGame(consoleService);
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var runner = new GameRunnerConsole(consoleService, game);
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runner.Run();
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}
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}
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@@ -1,57 +1,68 @@
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using MiniJeuxFinal.Games;
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using MiniJeuxFinal.Wrappers;
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namespace MiniJeuxFinal.Ui
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{
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public class GameRunnerConsole
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public class GameRunnerConsole : IDisposable
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{
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private readonly IGame _game;
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private readonly IConsole _console;
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public GameRunnerConsole(IGame game)
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public GameRunnerConsole(IConsole console, IGame game)
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{
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_console = console;
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_game = game;
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SetupEvents();
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}
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private void SetupEvents()
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{
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_game.TurnStarted += OnTurnStarted;
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_game.TurnEnded += OnTurnEnded;
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_game.GameEnded += OnGameEnded;
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}
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public void Dispose()
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{
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_game.TurnStarted -= OnTurnStarted;
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_game.TurnEnded -= OnTurnEnded;
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_game.GameEnded -= OnGameEnded;
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}
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public void Run()
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{
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_console.WriteLine(_game.Name);
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_console.WriteLine();
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_game.Start();
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}
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private void OnTurnStarted(object? sender, (string playerChoice, string computerChoice) e)
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{
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Console.WriteLine($"Tu joues : {e.playerChoice}");
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Console.WriteLine($"L'ordinateur joue : {e.computerChoice}");
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_console.WriteLine($"Tu joues : {e.playerChoice}");
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_console.WriteLine($"L'ordinateur joue : {e.computerChoice}");
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}
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private void OnTurnEnded(object? sender, (IPlayer? winner, IPlayer[] players) e)
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{
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Thread.Sleep(2000);
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Console.Clear();
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_console.Clear();
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if (e.winner == null)
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Console.WriteLine("Égalité !");
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_console.WriteLine("Égalité !");
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else
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Console.WriteLine($"{e.winner.Name} gagne la manche");
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_console.WriteLine($"{e.winner.Name} gagne la manche");
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Console.WriteLine();
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Console.WriteLine($"Score : {e.players[0]} - {e.players[1]}");
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Console.WriteLine();
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_console.WriteLine();
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_console.WriteLine($"Score : {e.players[0]} - {e.players[1]}");
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_console.WriteLine();
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}
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private void OnGameEnded(object? sender, (IPlayer winner, IPlayer[] players) e)
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{
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Console.WriteLine($"{e.winner.Name} A GAGNÉ ! 🎉🎉🎉");
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_console.WriteLine($"{e.winner.Name} A GAGNÉ ! 🎉🎉🎉");
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var loser = e.players.First(p => p.Name != e.winner.Name);
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Console.WriteLine($"Score final : {e.winner.Score} - {loser.Score}");
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}
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public void Run()
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{
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Console.WriteLine(_game.Name);
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Console.WriteLine();
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_game.Start();
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_console.WriteLine($"Score final : {e.winner.Score} - {loser.Score}");
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}
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}
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}
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@@ -2,9 +2,15 @@
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{
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internal class ConsoleService : IConsole
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{
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public void Clear() =>
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Console.Clear();
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public string? ReadLine() =>
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Console.ReadLine();
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public void WriteLine() =>
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Console.WriteLine();
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public void WriteLine(string message) =>
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Console.WriteLine(message);
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}
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@@ -4,6 +4,10 @@
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{
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string? ReadLine();
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void Clear();
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void WriteLine();
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void WriteLine(string message);
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}
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}
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@@ -1,3 +1,47 @@
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# Exemple final de se à quoi on pourrait aller
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# Exemple final de ce à quoi on pourrait arriver
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Cette solution est un aperçu des bonne pratique mise en place.
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Cette solution est un aperçu des bonnes pratiques mises en place.
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```
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MiniJeuxFinal/
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│
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├── MiniJeuxFinal.csproj # Fichier projet C# .NET 9
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│
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├── Program.cs # Point d'entrée de l'application
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│
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├── GameFactory/
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│ └── PierrePapierCiseauxGameFactory.cs # Création du jeu
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│
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├── Games/
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│ ├── IGame.cs # Interface générale d'un jeu
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│ ├── IAction.cs # Interface générale d'une action
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│ ├── IPlayer.cs # Interface générale d'un joueur
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│ │
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│ ├── PierrePapierCiseaux/ # Implémentation spécifique du jeu PPC
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│ │ ├── PierrePapierCiseauxGame.cs # Classe principale du jeu PPC
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│ │ │
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│ │ ├── Actions/ # Actions spécifiques au PPC
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│ │ │ ├── IActionPpc.cs # Interface spécialisée (hérite de IAction)
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│ │ │ ├── StoneAction.cs # Pierre
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│ │ │ ├── PaperAction.cs # Papier
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│ │ │ └── ScissorsAction.cs # Ciseaux
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│ │ │
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│ │ ├── Factories/ # Factories pour créer les actions PPC
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│ │ │ ├── IActionPpcFactory.cs # Interface des factories PPC
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│ │ │ ├── InputActionFactory.cs # Factory pour l'entrée utilisateur
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│ │ │ └── RandomActionFactory.cs# Factory aléatoire (IA)
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│ │ │
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│ │ └── Players/
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│ │ └── PlayerPpc.cs # Joueur spécialisé pour le PPC
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│ │
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│ └── Trash/ # Anciennes versions ou brouillons
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│ ├── Pendu.cs
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│ └── Ppc.cs
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│
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├── Ui/
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│ └── GameRunnerConsole.cs # Orchestrateur UI Console (affichage)
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│
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├── Wrappers/ # Abstractions des dépendances externes
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│ ├── IConsole.cs # Interface pour la console
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│ └── ConsoleService.cs # Implémentation réelle de IConsole
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```
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@@ -0,0 +1,221 @@
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using FakeItEasy;
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using MiniJeuxFinal.Games;
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using MiniJeuxFinal.Games.PierrePapierCiseaux;
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using MiniJeuxFinal.Games.PierrePapierCiseaux.Actions;
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using NFluent;
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using System.Reflection;
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namespace MiniJeuxFinal.Test.Games.PierrePapierCiseaux
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{
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public class PierrePapierCiseauxGameTests
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{
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private readonly IPlayer _fakePlayer;
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private readonly IPlayer _fakeComputer;
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private readonly PierrePapierCiseauxGame _target;
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public PierrePapierCiseauxGameTests()
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{
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_fakePlayer = A.Fake<IPlayer>();
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_fakeComputer = A.Fake<IPlayer>();
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_target = new PierrePapierCiseauxGame(totalRound: 3, _fakePlayer, _fakeComputer);
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}
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[Fact]
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public void Name_Should_Return_Correct_Game_Name()
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{
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Check.That(_target.Name).IsEqualTo("Jeu du Pierre, Papier, Ciseaux 🧱 📄 ✂️");
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}
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[Fact]
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public void Constructor_Should_Set_Properties_Correctly()
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{
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const int totalRounds = 5;
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var player = A.Fake<IPlayer>();
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var computer = A.Fake<IPlayer>();
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var game = new PierrePapierCiseauxGame(totalRounds, player, computer);
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Check.That(game).IsNotNull();
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}
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[Fact]
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public void Start_Should_End_Game_When_Computer_Reaches_TotalRounds()
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{
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A.CallTo(() => _fakePlayer.Score).Returns(0);
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A.CallTo(() => _fakeComputer.Score).ReturnsNextFromSequence(0, 1, 2, 3); // Atteint 3
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var fakePlayerAction = A.Fake<IActionPpc>();
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var fakeComputerAction = A.Fake<IActionPpc>();
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A.CallTo(() => fakePlayerAction.ToWin(fakeComputerAction)).Returns(false);
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A.CallTo(() => fakeComputerAction.ToWin(fakePlayerAction)).Returns(true);
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A.CallTo(() => _fakePlayer.Play()).Returns(fakePlayerAction);
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A.CallTo(() => _fakeComputer.Play()).Returns(fakeComputerAction);
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IPlayer? capturedWinner = null;
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_target.GameEnded += (sender, args) => capturedWinner = args.winner;
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_target.Start();
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Check.That(capturedWinner).IsEqualTo(_fakeComputer);
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}
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[Theory]
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[InlineData(true, false, true)] // Joueur gagne
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[InlineData(false, true, false)] // Ordinateur gagne
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[InlineData(false, false, null)] // Égalité (les deux faux)
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public void Play_Should_Return_Correct_Winner(bool playerWins,
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bool computerWins,
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bool? expectedPlayerWins)
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{
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var fakePlayerAction = A.Fake<IActionPpc>();
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var fakeComputerAction = A.Fake<IActionPpc>();
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A.CallTo(() => fakePlayerAction.Name).Returns("Pierre");
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A.CallTo(() => fakeComputerAction.Name).Returns("Ciseaux");
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A.CallTo(() => fakePlayerAction.ToWin(fakeComputerAction)).Returns(playerWins);
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A.CallTo(() => fakeComputerAction.ToWin(fakePlayerAction)).Returns(computerWins);
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A.CallTo(() => _fakePlayer.Play()).Returns(fakePlayerAction);
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A.CallTo(() => _fakeComputer.Play()).Returns(fakeComputerAction);
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(string, string)? capturedChoices = null;
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_target.TurnStarted += (sender, args) => capturedChoices = args;
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// Act - Appeler Play via réflexion car c'est privé
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var playMethod = typeof(PierrePapierCiseauxGame)
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.GetMethod("Play", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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var result = (IPlayer?)playMethod?.Invoke(_target, null);
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Check.That(capturedChoices?.Item1).IsEqualTo("Pierre");
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Check.That(capturedChoices?.Item2).IsEqualTo("Ciseaux");
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if (expectedPlayerWins == true)
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Check.That(result).IsEqualTo(_fakePlayer);
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else if (expectedPlayerWins == false)
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Check.That(result).IsEqualTo(_fakeComputer);
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else
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Check.That(result).IsNull();
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}
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[Fact]
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public void Start_Should_Increment_Score_When_There_Is_A_Winner()
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{
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A.CallTo(() => _fakePlayer.Score).ReturnsNextFromSequence(0, 1, 2); // S'arrête à 2
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A.CallTo(() => _fakeComputer.Score).Returns(0);
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var fakePlayerAction = A.Fake<IActionPpc>();
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var fakeComputerAction = A.Fake<IActionPpc>();
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A.CallTo(() => fakePlayerAction.ToWin(fakeComputerAction)).Returns(true);
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A.CallTo(() => fakeComputerAction.ToWin(fakePlayerAction)).Returns(false);
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A.CallTo(() => _fakePlayer.Play()).Returns(fakePlayerAction);
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A.CallTo(() => _fakeComputer.Play()).Returns(fakeComputerAction);
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IPlayer? turnWinner = null;
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_target.TurnEnded += (sender, args) => turnWinner = args.winner;
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A.CallTo(() => _fakePlayer.Score).Returns(0);
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A.CallTo(() => _fakeComputer.Score).Returns(0);
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A.CallTo(() => _fakePlayer.IncrementScore())
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.Invokes(() => A.CallTo(() => _fakePlayer.Score).Returns(1));
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// Exécuter un seul tour
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var playMethod = typeof(PierrePapierCiseauxGame)
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.GetMethod("Play", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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var winner = (IPlayer?)playMethod?.Invoke(_target, null);
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if (winner != null)
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winner.IncrementScore();
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Check.That(winner).IsEqualTo(_fakePlayer);
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A.CallTo(() => _fakePlayer.IncrementScore()).MustHaveHappenedOnceExactly();
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}
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[Fact]
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public void Start_Should_Not_Increment_Score_On_Draw()
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{
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var fakePlayerAction = A.Fake<IActionPpc>();
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var fakeComputerAction = A.Fake<IActionPpc>();
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// Égalité : les deux retournent false
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A.CallTo(() => fakePlayerAction.ToWin(fakeComputerAction)).Returns(false);
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A.CallTo(() => fakeComputerAction.ToWin(fakePlayerAction)).Returns(false);
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A.CallTo(() => _fakePlayer.Play()).Returns(fakePlayerAction);
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A.CallTo(() => _fakeComputer.Play()).Returns(fakeComputerAction);
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var playMethod = typeof(PierrePapierCiseauxGame)
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.GetMethod("Play", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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var winner = (IPlayer?)playMethod?.Invoke(_target, null);
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Check.That(winner).IsNull();
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A.CallTo(() => _fakePlayer.IncrementScore()).MustNotHaveHappened();
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A.CallTo(() => _fakeComputer.IncrementScore()).MustNotHaveHappened();
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}
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[Fact]
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public void Start_Should_Raise_TurnEnded_After_Each_Round()
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{
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A.CallTo(() => _fakePlayer.Score).ReturnsNextFromSequence(0, 1, 2, 3); // 3 tours
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A.CallTo(() => _fakeComputer.Score).Returns(0);
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var fakeAction = A.Fake<IActionPpc>();
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A.CallTo(() => fakeAction.ToWin(A<IActionPpc>._)).Returns(true); // Joueur gagne toujours
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A.CallTo(() => _fakePlayer.Play()).Returns(fakeAction);
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A.CallTo(() => _fakeComputer.Play()).Returns(fakeAction);
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var turnEndedCount = 0;
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_target.TurnEnded += (sender, args) => turnEndedCount++;
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_target.Start();
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Check.That(turnEndedCount).IsEqualTo(3);
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}
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[Fact]
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public void Start_Should_Raise_TurnStarted_Before_Each_Round()
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{
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A.CallTo(() => _fakePlayer.Score).ReturnsNextFromSequence(0, 1, 2, 3);
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A.CallTo(() => _fakeComputer.Score).Returns(0);
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var fakeAction = A.Fake<IActionPpc>();
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A.CallTo(() => fakeAction.Name).Returns("TestAction");
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A.CallTo(() => _fakePlayer.Play()).Returns(fakeAction);
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A.CallTo(() => _fakeComputer.Play()).Returns(fakeAction);
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var turnStartedCount = 0;
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_target.TurnStarted += (sender, args) => turnStartedCount++;
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_target.Start();
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Check.That(turnStartedCount).IsEqualTo(3);
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}
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[Fact]
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public void Play_Should_Throw_When_Action_Is_Not_IActionPpc()
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{
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var invalidAction = A.Fake<IAction>(); // Pas IActionPpc
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A.CallTo(() => _fakePlayer.Play()).Returns(invalidAction);
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A.CallTo(() => _fakeComputer.Play()).Returns(A.Fake<IActionPpc>());
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var playMethod = typeof(PierrePapierCiseauxGame)
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.GetMethod("Play", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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Check.ThatCode(() => playMethod?.Invoke(_target, null))
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.Throws<TargetInvocationException>();
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}
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}
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}
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@@ -1,13 +0,0 @@
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using NFluent;
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namespace MiniJeuxFinal.Test;
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public class PpcTest
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{
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[Fact]
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public void Test1()
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{
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var i = 1;
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Check.That(i).IsEqualTo(1);
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}
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}
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157
Correction/Tests/MiniJeuxFinal.Test/Ui/GameRunnerConsoleTests.cs
Normal file
157
Correction/Tests/MiniJeuxFinal.Test/Ui/GameRunnerConsoleTests.cs
Normal file
@@ -0,0 +1,157 @@
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using FakeItEasy;
|
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using MiniJeuxFinal.Games;
|
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using MiniJeuxFinal.Ui;
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using MiniJeuxFinal.Wrappers;
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using NFluent;
|
||||
|
||||
namespace MiniJeuxFinal.Test.Ui
|
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{
|
||||
public class GameRunnerConsoleTests
|
||||
{
|
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private readonly IGame _fakeGame;
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private readonly IConsole _fakeConsole;
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private readonly GameRunnerConsole _target;
|
||||
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public GameRunnerConsoleTests()
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{
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_fakeGame = A.Fake<IGame>();
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_fakeConsole = A.Fake<IConsole>();
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_target = new GameRunnerConsole(_fakeConsole, _fakeGame);
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}
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// Dispose pour nettoyer les tests
|
||||
public void Dispose() => _target.Dispose();
|
||||
|
||||
|
||||
|
||||
[Fact]
|
||||
public void Constructor_Should_Subscribe_To_Game_Events()
|
||||
{
|
||||
A.CallTo(_fakeGame)
|
||||
.Where(call => call.Method.Name == "add_TurnStarted")
|
||||
.MustHaveHappenedOnceExactly();
|
||||
|
||||
A.CallTo(_fakeGame)
|
||||
.Where(call => call.Method.Name == "add_TurnEnded")
|
||||
.MustHaveHappenedOnceExactly();
|
||||
|
||||
A.CallTo(_fakeGame)
|
||||
.Where(call => call.Method.Name == "add_GameEnded")
|
||||
.MustHaveHappenedOnceExactly();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Dispose_Should_Unsubscribe_From_Game_Events()
|
||||
{
|
||||
_target.Dispose();
|
||||
|
||||
A.CallTo(_fakeGame)
|
||||
.Where(call => call.Method.Name == "remove_TurnStarted")
|
||||
.MustHaveHappenedOnceExactly();
|
||||
|
||||
A.CallTo(_fakeGame)
|
||||
.Where(call => call.Method.Name == "remove_TurnEnded")
|
||||
.MustHaveHappenedOnceExactly();
|
||||
|
||||
A.CallTo(_fakeGame)
|
||||
.Where(call => call.Method.Name == "remove_GameEnded")
|
||||
.MustHaveHappenedOnceExactly();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Run_Should_Display_GameName_Then_Start_Game()
|
||||
{
|
||||
const string gameName = "PIERRE-PAPIER-CISEAUX";
|
||||
A.CallTo(() => _fakeGame.Name).Returns(gameName);
|
||||
_target.Run();
|
||||
|
||||
A.CallTo(() => _fakeConsole.WriteLine(gameName)).MustHaveHappenedOnceExactly();
|
||||
A.CallTo(() => _fakeConsole.WriteLine()).MustHaveHappenedOnceExactly();
|
||||
A.CallTo(() => _fakeGame.Start()).MustHaveHappenedOnceExactly();
|
||||
|
||||
var calls = Fake.GetCalls(_fakeConsole).ToList();
|
||||
Check.That(calls[0].Arguments[0]).IsEqualTo(gameName);
|
||||
Check.That(calls[1].Arguments).IsEmpty(); // WriteLine() sans paramètre
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnTurnStarted_Should_Display_Both_Choices()
|
||||
{
|
||||
_fakeGame.TurnStarted += Raise.FreeForm.With(null, ("1", "2"));
|
||||
|
||||
A.CallTo(() => _fakeConsole.WriteLine($"Tu joues : 1"))
|
||||
.MustHaveHappenedOnceExactly();
|
||||
A.CallTo(() => _fakeConsole.WriteLine($"L'ordinateur joue : 2"))
|
||||
.MustHaveHappenedOnceExactly();
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(null, "Égalité !")] // winner = null
|
||||
[InlineData("Joueur1", "Joueur1 gagne la manche")] // winner = Joueur1
|
||||
public void OnTurnEnded_Should_Clear_And_Display_Results(string? winnerName, string expectedMessage)
|
||||
{
|
||||
// Arrange
|
||||
IPlayer? fakeWinner = winnerName != null ? A.Fake<IPlayer>() : null;
|
||||
if (fakeWinner != null)
|
||||
A.CallTo(() => fakeWinner.Name).Returns(winnerName);
|
||||
|
||||
var fakePlayer1 = A.Fake<IPlayer>();
|
||||
var fakePlayer2 = A.Fake<IPlayer>();
|
||||
A.CallTo(() => fakePlayer1.ToString()).Returns("Joueur1 (3 pts)");
|
||||
A.CallTo(() => fakePlayer2.ToString()).Returns("Ordinateur (1 pt)");
|
||||
|
||||
var players = new[] { fakePlayer1, fakePlayer2 };
|
||||
var eventArgs = (fakeWinner, players);
|
||||
|
||||
// Capturer le handler
|
||||
EventHandler<(IPlayer?, IPlayer[])>? handler = null;
|
||||
A.CallTo(_fakeGame)
|
||||
.Where(call => call.Method.Name == "add_TurnEnded")
|
||||
.Invokes(call => handler = (EventHandler<(IPlayer?, IPlayer[])>)call.Arguments[0]);
|
||||
|
||||
var target2 = new GameRunnerConsole(_fakeConsole, _fakeGame);
|
||||
|
||||
handler?.Invoke(this, eventArgs);
|
||||
|
||||
A.CallTo(() => _fakeConsole.Clear())
|
||||
.MustHaveHappenedOnceExactly()
|
||||
.Then(A.CallTo(() => _fakeConsole.WriteLine(expectedMessage))
|
||||
.MustHaveHappenedOnceExactly())
|
||||
.Then(A.CallTo(() => _fakeConsole.WriteLine(A<string>.That.Contains("Score :")))
|
||||
.MustHaveHappenedOnceExactly());
|
||||
|
||||
target2.Dispose();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnGameEnded_Should_Display_Winner_And_Final_Score()
|
||||
{
|
||||
var fakeWinner = A.Fake<IPlayer>();
|
||||
var fakeLoser = A.Fake<IPlayer>();
|
||||
|
||||
A.CallTo(() => fakeWinner.Name).Returns("Joueur1");
|
||||
A.CallTo(() => fakeWinner.Score).Returns(5);
|
||||
A.CallTo(() => fakeLoser.Name).Returns("Ordinateur");
|
||||
A.CallTo(() => fakeLoser.Score).Returns(2);
|
||||
|
||||
var players = new[] { fakeWinner, fakeLoser };
|
||||
var eventArgs = (fakeWinner, players);
|
||||
|
||||
EventHandler<(IPlayer, IPlayer[])>? handler = null;
|
||||
A.CallTo(_fakeGame)
|
||||
.Where(call => call.Method.Name == "add_GameEnded")
|
||||
.Invokes(call => handler = (EventHandler<(IPlayer, IPlayer[])>)call.Arguments[0]);
|
||||
|
||||
var target2 = new GameRunnerConsole(_fakeConsole, _fakeGame);
|
||||
|
||||
handler?.Invoke(this, eventArgs);
|
||||
|
||||
A.CallTo(() => _fakeConsole.WriteLine("Joueur1 A GAGNÉ ! 🎉🎉🎉"))
|
||||
.MustHaveHappenedOnceExactly();
|
||||
A.CallTo(() => _fakeConsole.WriteLine("Score final : 5 - 2"))
|
||||
.MustHaveHappenedOnceExactly();
|
||||
|
||||
target2.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user